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Egemen Koku
I love algorithms - especially when they love me back ^-^
Oh and also, video games are pretty cool.
Graphics
Parallax Mapping Return
Parallax Mapping using Height map
I've implemented Parallax Mapping technique using a regular texture and it's height-map data. Also, I used a similar bump map for BRDF lighting calculations.
Parallax Mapping
Without Parallax Mapping
Just the regular texture
With Parallax Mapping
The same texture with the height map calculations applied on top of it
Without Parallax Mapping
Just the regular texture
1/2
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